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General Mafia Discussion

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Re: General Mafia Discussion
Post By JVCA. 07/09/09, 06:16 am

...do you mean subjective?
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Re: General Mafia Discussion
Post By Admin. 07/09/09, 06:37 am

....D8>

objective |əbˌdʒɛktɪv|
adjective
1 (of a person or their judgment) not influenced by personal feelings or opinions in considering and representing facts : historians try to be objective and impartial.

D8?
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Re: General Mafia Discussion
Post By JVCA. 07/09/09, 07:44 am

Ah, I thought you meant subjective, as in how you thought about it depended on the situation.
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Re: General Mafia Discussion
Post By Admin. 07/09/09, 07:48 am

...Oh. Wait... maybe that is what I meant. ... :/

You know what? I don't even know what I meant. D8
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Re: General Mafia Discussion
Post By Kat. 07/09/09, 10:04 am

objective you try to be as neutral as possible and only use facts
subjective is opinon based

eg religion - subjective
scienitific method - objective
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Re: General Mafia Discussion
Post By Basaka. 07/09/09, 10:36 am

We should do some stats :p

So far, every round of Mafia had a day 1 lynch? Correct me if I'm wrong.

So 10 completed main mafias and 15 Mini? 25 Mafia's total

I think there was like 6 town wins (6/25)
1 draw
2 where no one won
4 other wins
12 Mafia wins?

Someone should check... basically town win stands at 24% and Mafia at 48%.

Now we need some games with no lynches for stats and work out a confidence interval. XD
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Re: General Mafia Discussion
Post By creature124. 07/09/09, 10:42 am

Mandie_Chan wrote:
Seems to me everyone just agrees with you because... your creature. I'm glad to see you have decent reasoning behind it!

What you overlook is that people follow me because I always have a decent reason behind what I say and do! Well, usually, anyway, and the rest of the time people give me the benefit of the doubt. I have EARNED this level of trust and respect. Its bugs me when you put it down to me 'just being me'.

@Basaka - You cannot analyze a game of mafia thus. There are too many uncontrolled variables.
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Re: General Mafia Discussion
Post By Kelz. 07/09/09, 10:45 am

Being killed off because I'm of equal suspicion, but 'less useful' = bah.

I know I haven't been around too much the past few days because I've had the boyfriend staying, but whenever I do try to add something to be useful, people tend to view me as suspicious.
What's with this mindset?
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Re: General Mafia Discussion
Post By Basaka. 07/09/09, 10:54 am

Yeah, that I know, but so far the Mafia's won so much more games @_@
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Re: General Mafia Discussion
Post By Mandie_Chan. 07/09/09, 11:09 am

creature124 wrote:
I have EARNED this level of trust and respect. Its bugs me when you put it down to me 'just being me'.

Very true. Sorry if I'm being harsh but it is how I see it.
I will do my best to 'tone it down'
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Re: General Mafia Discussion
Post By creature124. 07/09/09, 11:13 am

Basaka wrote:
Yeah, that I know, but so far the Mafia's won so much more games @_@

Thats becuase 80% of our players have great difficult spotting a scumtell. This I put down to the relative unskilledness of our players. Despite the number of games, this is still a very green mafia community~
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Re: General Mafia Discussion
Post By sakuramiyabi. 07/09/09, 11:24 am

agreed

and also people say that real mafia isnt fun ==||

judging by what happened when i brought my friend to play ... just bringing the game play a little bit closer to real mafia so XPP

basically you could place suspicion on anyone over any post they make

its just all in how you interpret it and whether you can convince others to interpret it that way as well

which doesnt seem that difficult here sometimes

PS> sorry if im being ciritcal tactless and bitchy. tact is not my strong point i assure you
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Re: General Mafia Discussion
Post By Admin. 12/09/09, 10:52 am

FFFFFFFFFFFFFFFFFFFFFFFFFFFF.


I want activity. :<
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Re: General Mafia Discussion
Post By CMKMStephens. 12/09/09, 02:16 pm

You can't have activity WHEN THREE GAMES HAVE A BELOVED PRINCESS DIE AT THE SAME TIME

That is all.
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Re: General Mafia Discussion
Post By Admin. 12/09/09, 02:19 pm

OHLOL.


TRUE. I DIDN'T ACTUALLY NOTICE THAT. XD Phail.
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Re: General Mafia Discussion
Post By Basaka. 12/09/09, 02:23 pm

One of them on Day 1 8DDDDDDDDDDDDD
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Re: General Mafia Discussion
Post By Auroa. 16/09/09, 02:23 am

Does anyone else thing Mafia is a love/hate game? The kind where you love AND hate it at the same time? General Mafia Discussion - Page 5 Icon_razz
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Re: General Mafia Discussion
Post By creature124. 16/09/09, 05:40 am

I can see how some might look at it like that, but personally I just love it. All that things that makes the game difficult or otherwise annoying I simply embrace as part of the fun~
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Re: General Mafia Discussion
Post By Admin. 18/09/09, 09:15 am

>_> Tempted to do a Maximum Ride mafia... and also a Negima one... but I have so many reserved. @_@
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Re: General Mafia Discussion
Post By Rocky. 18/09/09, 10:32 am

MAXIMUM RIDE. DO IT. I WILL LOVE YOU FOREVER.
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Re: General Mafia Discussion
Post By CMKMStephens. 28/09/09, 03:34 am

I think for my game I'm going to utlize in the night scenes a combination of CharacterX Targets PlayerY, and CharacterX Targets CharacterZ rather than just simply the later.

For investigative roles only, it will be CharaxChara
For killing roles, it will be CharaxPlayer
For Doctoring, jailkeeping, etc, it will be CharaxPlayer


Chara targets Chara (Mafia style)
Targeter: Learns players character. A doctor, jailkeeper or even a vig who fails their night kill therefore becomes an investigative role, especially in a themed game - In Zetsubou our Doctor became much more useful than the actual investigative roles.
Targetee: Learns nothing
Mass: Learns of two characters's in the game. Can infer roles and alignment from actions.

- i.e. 'The DoctorY targets X Character, they are protected for the night'
- The Doctor now know (albiet depending on their reading of the character) whether the player is town or mafia.

-i.e. 'KillerY targets X Character, the character survives and crawls off'
- Only targeter and targetee in the case of a killing role know that the later is weak if it fails

-i.e. 'The CopY investigated X Character, they seem good/bad'
- Only the cop knows who the player is
- It is up to the cop to use that information.
- The mass can only infer alignment of the Character


Chara targets Player (For convinience, just call it Werewolf style)
Targeter: Learns nothing
Targetee: Learns nothing
Mass: Learns that a character is in the game, and that a player was targetted. Can infer roles and alignment from actions.

If a killing role chara targets a player (who survives), the mass also knows that that player is more likely a strong role, and the need to defend ones
will likely ensue

-i.e. 'A Mafia/Vig/SK attacked Creature124, who survived and limped off into an alley.'

-The Killer does not learn Creature's Character role
-the Mass knows that Creature is injured - Doctors or Doctor varients might want to protect him
-The Killers know he is weak too. If it was mafia who attacked, they might want to again, the SK or Vig might want to finish the job
-Though this is of course at risk of encountering bodyguards, watchers, etc as they know who to protect should they want to

- i.e. 'The DoctorY targets Syne, they are protected for the night'
- The Doctor does not learn Syne's character
- The mass knows Syne isn't a doctor

-i.e. 'The CopY investigated Alex, he seems good/bad'
- This would be especially bad as alignment of a player is immediately broadcast
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Re: General Mafia Discussion
Post By creature124. 28/09/09, 03:48 am

I see the merits of your way. I just don't think I like it. I changes the entire dynamic of the game on one hand, but on another, it almost completley stifles the theme. What is the point of running a theme game if all you use are character names?

As a mod, I value challenge of writing a good night story that doesn't break canon (much) and follows the events. I see your idea working BRILLIANTLY in a no-theme round, but in a theme round all it does is remove the possibility for mod creativity.

Quote :
In Zetsubou our Doctor became much more useful than the actual investigative roles.

There are LOTS of ways around this type of issue. When I write my stories, the doctor only reveals the character if his ability come into play:
-If the Doctor saves a mafia from the Vig, it is good that the vig knows that a followup is needed.
-If the doctor saves a town from the Vig, a reveal is also positive.
-If the doctor saves a town from the mafia, he has done his job, and revealing allows both the mafia more information and to the town. Hence, fair.
-If the doctor saves a mafia from the SK - I'd work around it to hide the mafia's identity. Any decent writer should be capable of this.

Ect. TL;DR - I good theme mod does not need to use your format.
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Re: General Mafia Discussion
Post By CMKMStephens. 28/09/09, 04:19 am

Quote :
What is the point of running a theme game if all you use are character names?

Did you mean player names? Otherwise, wut?

Quote :

it almost completley stifles the theme.

It would certainly reduce the scenes of Characters interacting in the Night, but not to the point of 'stiffling'. I have additional creative theme based plans in any case.

Quote :

There are LOTS of ways around this type of issue. When I write my stories, the doctor only reveals the character if his ability come into play:
-If the Doctor saves a mafia from the Vig, it is good that the vig knows that a followup is needed.
-If the doctor saves a town from the Vig, a reveal is also positive.
-If the doctor saves a town from the mafia, he has done his job, and revealing allows both the mafia more information and to the town. Hence, fair.
-If the doctor saves a mafia from the SK - I'd work around it to hide the mafia's identity. Any decent writer should be capable of this.

A - Doctor is a cop.
B - This is more useful for the town, true. Doctor and the Vig would both know a probable town character they can trust more. But this is again rather cop like. And doubly so.

DoctorX targets TownY
KillerZ (Vig) targets TownY
DoctorX protects Town Y

If the town can put roles to names (which is generally fairly easy)

- Doctor knows their target is town
- Vig knows their target is town

BCD - If using CharaXPlayer it would go like this:

DoctorX protects Pura
KillerX attacks Pura
DoctorX saves Pura

Plenty of room for theme based creativity here between the Doctor and the Killer, while not revealing who Pura's character is to either of them. Similarly, the player Mass will know that she isn't a Doctor, and isn't whichever killer role they believe the killer is (Mafia/Vig/SK). So, effectively the same situation as your example, minus the revealing of the players character, but with the added bonus of Pura perhaps being the SK or Mafia if either or are the ones attacking.
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Re: General Mafia Discussion
Post By CMKMStephens. 28/09/09, 04:37 am

Forgot to say, failed night kills go CharaxPlayer, successful kills go CharaxChara (+player) for the obvious reason that revealing their identity hardly matters. Again, theme creativity abound.
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Re: General Mafia Discussion
Post By sakuramiyabi. 28/09/09, 04:56 am

sorry no useful input other than i feel the way you would write it would be kind of BLEH after the first half of the first post ...

it kind of idk ... it just feels very BLEH to me ...
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